There is also the consideration that the Nuka-Cola bottler uses Endurance, while its counterparts use Agility and Perception. The Nuka-Cola bottler is a hefty investment, but improves the overall efficiency of the vault by virtue of one production room filling the role of two, freeing up dwellers for assignment to other tasks. This is counterbalanced by the bottler's very high building costs, costing more than the garden and water purification room combined to build and five times as much as each of them to upgrade. If water supply runs low, dwellers will start to become irradiated.Ĭompared to its predecessors, the garden and the water purification room, the Nuka-Cola bottler produces the same amount of food and water as them in the same time and offers doubles the storage capacity, making it essentially both rooms combined. If food supply runs low, dwellers will start to lose health. For example a Single Wide room would have two people in it.įor me with two characters with about 4 and 5 C, it takes about 2h 5m to attract a wasteland Dweller in a Teir Two Single Wide Room.īy adding an outfit with +4 C I was able to reduce the time for a dweller to appear from 42 to 35 minutes.The higher the Endurance of dwellers assigned to this room, the faster they produce both food and water.Īs the number of dwellers in the vault increases, the demand for both water and food increases. These are aproximations of how long it takes to attract a dweller.
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